Simplicissimus: Exposed: Wie Gaming-Konzerne ihre Spieler ausbeuten | Video der Sendung vom 28.10.2021 18:00 Uhr (28.10.2021) mit Untertitel

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Exposed: Wie Gaming-Konzerne ihre Spieler ausbeuten

28.10.2021 ∙ Simplicissimus ∙ funk
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Simplicissimus - Teaser

Die Videospielindustrie wächst und wächst. Zahlreiche Videospiele werden dabei auf immer problematischere Art und Weise monetarisiert. Alle Spieler verlieren, manche verlieren alles. Zum Video von GameTwo: [LINK] Herzlichen Dank an Trant, Dr. David Zendle und Tobias Hayer für die wertvollen Einsichten! Unser Instagram-Account: https://www.instagram.com/simplicissimusyt @simplicissimusyt Unser Kanal gehört zu funk, dem Netzwerk von ARD und ZDF. Weitere Infos: YouTube: https://www.youtube.com/funkofficial Instagram: https://www.instagram.com/funk TikTok: https://www.tiktok.com/@funk Website: https://go.funk.net https://go.funk.net/impressum _____________ Quellen: [1] https://www.wepc.com/statistics/video-gaming-monetization/ [2] https://www.wepc.com/news/video-game-statistics/ [3] https://www.investopedia.com/articles/investing/053115/how-video-game-industry-changing.asp [4] https://www.forbes.com/sites/ilkerkoksal/2019/11/08/video-gaming-industry--its-revenue-shift/?sh=32d502dc663e [5] https://www.businesswire.com/news/home/20210819005528/en/Online-Microtransaction-Global-Market-Report-2021-Focus-on-In-Game-Currencies-Random-Chance-Purchases-In-Game-Items-Expiration---ResearchAndMarkets.com [6] https://www.reportlinker.com/p0131217/Video-Games.html?utm_source=GNW [7] https://metro.co.uk/2021/05/12/video-games-industry-to-refocus-on-live-service-and-f2p-after-pandemic-14567593/ [9] https://www.blog.udonis.co/mobile-marketing/mobile-games/monetization-tips [10] https://www.pocketgamer.biz/comment-and-opinion/63871/monetisation-lets-go-whaling/ [11] https://www.blog.udonis.co/mobile-marketing/mobile-games/in-app-purchases [12] https://www.pocketgamer.biz/the-iap-inspector/67889/how-does-marvel-strike-force-monetise/ [13] https://www.pocketgamer.biz/comment-and-opinion/75529/star-wars-galaxy-of-heroes-made-up-98-of-all-revenue-from-the-last-five-star-wars-games/ [14] https://www.techradar.com/news/theres-a-new-lord-of-the-rings-mobile-game-coming-but-wed-avoid-it [15] https://www.statista.com/statistics/278181/global-gaming-market-revenue-device/ https://www.marketingdive.com/news/mobile-games-sparked-60-of-2019-global-game-revenue-study-finds/569658/ [16] https://www.gamezebo.com/2019/10/03/call-of-duty-mobile-review-the-lines-between-mobile-and-console-have-blurred/ [17] https://matthiaswehner.medium.com/the-growing-success-of-free-to-play-games-on-consoles-319965b974a3 [18] https://kotaku.com/loot-boxes-are-designed-to-exploit-us-1819457592 https://www.greo.ca/Modules/EvidenceCentre/files/Sztainert%20(2018)%20Loot%20boxes%20and%20gambling.pdf [19] https://www.begambleaware.org/sites/default/files/2021-03/Gaming_and_Gambling_Report_Final.pdf [20] https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/ [21] https://www.spiegel.de/netzwelt/netzpolitik/regierung-will-kinder-vor-kostenfallen-bei...


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